We start in modo, learning some very basic box modeling techniques with subdivision surfaces, to create some matching geometry for our face model. When you're done, head to the fridge and grab yourself a cold one, you'll have earned it.Ĭlass 4: Another busy week. Finally we get an accelerated orientation to the modo interface and toolset, along with an introduction to subdivision surface modeling. We then export our point cloud solve and guide geometry to Luxology's modo via fbx.
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camera projection mapping.Ĭlass 3: In this class we discover how to track a moving object and then use NukeX's modeler tool to create guide geometry for more elaborate modeling to be done outside of Nuke. We then cleanplate our trusty old bench scene using UV mapped planes and discover that when you take a camera and stick a light source in it, you get a projector. Finally, we venture into the joys of rotomation by assigning an arbitrary plane to a segment of the point cloud data, then use the ol' faithful RotoPaint node to roto in 3D.Ĭlass 2: This week we introduce the concept of UV maps and segue into their indispensable nature for compositors. We then learn how to navigate Nuke's 3D view, lock the camera and set the ground plane. Now with developments like RenderMan rendering inside of Nuke and the Foundry's acquisition of Katana, compositors can no longer afford to ignore 3D as part of their toolset.Ĭlass 1: In this class we take a common household bench and turn it into a 3D point cloud using NukeX's built-in tracker. The lines between the traditional roles of compositor and 3D TD have blurred dramatically. Over the last few years VFX compositing has been on a collision course with 3D lighting and rendering.
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![fxphd nuke fxphd nuke](https://i.vimeocdn.com/filter/overlay?src0=https%3A%2F%2Fi.vimeocdn.com%2Fvideo%2F395874663-ef01575a1cae28744f225520441690d56737dd186b2631119d6340b5551bf4b6-d_1280x720&src1=https%3A%2F%2Ff.vimeocdn.com%2Fimages_v6%2Fshare%2Fplay_icon_overlay.png)
We'll cover everything from UV unwrapping to the basic subdivision surface modeling and image based lighting techniques. In other words, you'll learn only the good bits.
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Описание: This course will teach you exactly what you need to know to effectively use 3D geometry and modeling techniques in your compositing workflow, without having to learn all the intricacies of a software package like Maya. NUK218: 3D Modeling and Animation for NUKE Compositors